Relics: Lore



Fist of Caine
+50 to Attack Skill

Duration: 1hr
Level: 22
Age: 20

As is well known, Caine killed Abel becoming the first murderer and hid the fact from all but God.

Legend has it that the hand that killed Abel became deformed and beast-like over time. The reason is not clear. However, to hide the deformity Caine wore a glove over the hand. As time went by and the deformity developed, the glove was altered for comfort until its final form. In this form the glove absorbed power from the beast-like deformed hand.

Some three centuries after Caine’s reported death, stories of the glove’s existence first appear and continue to this day. The glove, known as the Fist of Caine, imparts powers to the wearer and is desired for this reason.



Drakul's Armor
+50 to Defense Skill

Duration: 1hr
Level: 21
Age: 20

This armor is said to have been fashioned by Vladimir, Count Dracul of Transylvania. He was known as Vlad, the Impaler. Dracul drew unwanted attention to the existence of vampires. Whilst vampires had preyed on humankind since our emergence about 6000 years ago, humans had remained unaware of the fact until the Dark Ages, and the activities of Dracul.

Legends and myths abounded in human culture, particularly in Europe and the Middle East. It is quite possible that vampires themselves were the authors of some of these stories as a cover for their activities. But Dracul removed any doubt and vampires have been actively hunted by humans ever since.

The Elders, infuriated by his activities, had him killed. All his (legitimate and illegitimate) offspring, and relatives of the first and second order, were also killed. His castles and other properties were destroyed. His servants were either killed or forced to flee Transylvania. It was intended that the name and bloodline of Dracul must disappear for ever.

A servant faithful to the Dracul's is said to have taken Dracul’s armour with him. The armor forged with vampire blood provides supernatural protection to its wearer. Some controversy exists as to what the armor actually consists of, whether a full suit or parts only. More reliable sources state that only the breast and back plates survive, doubting whether, in fact, the other parts were ever made.



Cup of Judas
25% more Red Blood & 10% more Black Blood

Duration: 1hr
Level: 21
Age: 20

This cup is said to have been used by Judas Iscariot at the Last Supper and is the spiritual antithesis of the Holy Grail. After those events in Jerusalem, Jesus’ followers preserved the remnants of that fateful table, for posterity more than anything else.

During the destruction of the Temple and Jerusalem by Rome in 70AD, the followers hid the relics and, it is said, they passed into the hands of the Essenes. Amongst them was the Cup, which the Essenes refused to keep. It has never been seen or heard of since, other than unreliable accounts placing it in the care of the Knight’s Templar (amongst other relics, including the Grail). The dissolution of the Templars and their treasures has further muddied the waters as far as the Cup’s whereabouts.

It is said that the modern incarnation of the Templars, the Freemasons, are in possession of the Templar’s more important relics, including the Cup, the Grail, and pieces of the True Cross.

The Cup is believed to hold negative mystical powers and is sought by evildoers for use in their rituals. Vampires are interested in this cup for more prosaic reasons, since it is said to fill up with human blood if emptied, and is thus particularly important to them from a physical standpoint. This is not to say that some will not attempt to use the Cup in a ritualistic sense, but its value to vampires is much more realistic than mystic.



Blood Poison
Biters Beware—Kills on Contact*

Duration: 10mn
Level: 20
Age: 20
*Two BP players who attack each other results in mutual death

Being blood-suckers, vampires can be affected by whatever the donor has consumed. Thus food, drink and drugs can be experienced by a vampire. Some things (especially garlic) have marked effects on the consuming vampire. Garlic, when mixed with human blood, is fatal to any vampire that drinks the combination.

The effects of other combinations (alcohol, narcotics, medicines, certain vegetables, herbs and spices) are not fatal to the vampire that drinks a donor’s blood. However, any vampire that drinks another vampire’s blood will be fatally affected by those combinations mixing with vampire blood. This is known as blood poison and is a serious risk to vampires.

The merest drop is sufficient to incapacitate another vampire. However, the effects of the combination (human blood, and its contents, mixing with vampire blood) wear off after a while. The time period depends on what the mix contains, the vampire’s own metabolism and age, what he/she has done in the interim, and when last they fed. The unpredictability of this issue is the main reason that vampires usually avoid feeding on each other. Mistakes can have terrible consequences.



Seven Locks of Samson
Up to 50% more damage on attacks

Duration: 1hr
Level: 20
Age: 20

0The moment the clippings of his hair touched the ground his fate had been sealed. So it was for Samson that he would find comeuppance for his singularity. However the center of his strength, his hair, had been laid into plans long before Delilah was ever offered silver. It has been said that Lillth had heard of this man who had been so divinely favored, and it was not divine favor she sought, but solely his power.

Having spread the rumors to the Philistine of the woman Delilah as being of good candidate for their wants, the Great Temptress slew Delilah and took her form. Thus it was Lillith who had Samson's hair cleaved from his scalp, and likewise she is the reason that Delilah's history ends in that moment. Lillith took the seven clipped locks, wove them into small braids, and embedded them into piece of jewelry. Until now, what that piece of jewelry was remained a mystery.

Found deep within an long forgotten ante-chamber, this powerful relic was discovered near a single scroll, which is allegedly written by Lillith herself. It reads: "He who bestoweth this adornment upon himself, shall momentarily reap the rewards that are the magnificent powers of Samson! Be swift in your aims, and let your fists strike true, for only sorrow surrounds those who encounter the last of his immensity".



Lillith's Pact
Unlocks Daywalker missions

Duration: 1hr
Level: 20
Age: 20

Legend has it that Ra, the sun god of the Egyptians, feared his children would be killed by Lillith. Lillith is considered the ‘mother’ of all vampires. Knowing that his light would destroy her, he offered a pact that would keep his children and their descendants safe.

She accepted and, in terms of the pact, she can come out in daylight on the day following a new moon (in effect every twenty eighth day). On this day, the Sun will ensure that she is always in shadow, allowing her to move relatively freely in the day.



Judgment of Solomon
Shares most relics with clan

Duration: 12hrs
Level: 20
Age: 5

To find the truth between two lying women claiming motherhood of a single child, King Solomon threatened to dismember the child by sword, so that each may share it. Where the dubious agreed, the actual mother cried out in anguish to let it live... and thereby Solomon's wisdom reigned.

After his death this sword of Solomon was said to be magically imbued with his imparted wisdom, but had long disappeared into myth. In truth it had been acquired and hidden in plain sight by an order called The Knights of Seth.

The Sethians melted its steel and infused it with silver, creating a new weapon; this Great Axe was then passed down by General to General through the generations of the order. Claimed now by the Darkside, it is known as the Judgement of Solomon, and is capable of dividing the wielder's most desired objects into two. Those who hold it, hold the purest of power.



Talon of Andilaveris
Move unseen by all*

Duration: 15mn
Level: 90
Age: 150
*Can be seen by those with Eye of Providence

Beliefs and speculation regarding Shadow People range from religion, parapsychology, metaphysics, cryptozoology, demonology, and the occult. In truth, the Shadow People encountered are beings native to the Darkside. Our history explains that Andilaveris was the first to discover their ancestry here, and with his aptitude for supernatural power was likewise the first to hold a dominion over them.

In his quest to dominate them, Andilaveris constructed an ornate armored ring set with a shapely mineral which had been hollowed at its core. He immersed it in his ancient Dark Essence, poured out the command of his will, and finally descended upon the kingdom of Shadow People.

He used this ring to imprison over half of their race within the center of the gem. From then on they would serve any whim of Andilaveris. But of the armored talon ring? It mattered not to the Vampire. Not long after his dominion he discarded it as a useless trinket. Unknown to him, the makeup of the mineral, coupled with his essence, the talon's age, and the presence of the Shadow Race, empowered it. It's properties now give any holder of this relic the power of invisibility, even if only temporarily.



Eye of Providence
The all-seeing eye

Duration: 1hr
Level: 50
Age: 20

In the earliest of history the All Seeing Eye was a powerful ring that gave its wearer a might beyond all understanding. Extended use of the Eye promised the assured a journey to insanity. Thus for centuries it was inherited, fought for, stolen, and gifted by only the highest of history’s rulers. It became a possession so coveted that death surrounded its very name.

It is recorded that Cleopatra once held it, but not understanding its value she gifted it to Julius Ceaser. Through his tyrannical reign he would sit idly, twisting it on his finger suffering the onset of the madness. Through the centuries after this cycle would continue as the ring itself was lost and found, used both secretly and openly to find victory and bring down nations.

During some stage in its lifetime, the Eye was able to separate itself from the band and become an entity all and unto itself. It’s speculated that hints to the time frame of this can be traced to the origins of the names the Eye of Provenance and the Evil Eye... as these are by now commonly linked to the All Seeing Eye.

Regardless the name, the ages will always move on and the Eye will move with it. It is an indomitable force locked together with the crux of time and the world itself. Woe be to those who hold it and even greater to those who suffer to it!



Sceptre of Janus
Doubled Experience Gains

Duration: 10mn
Level: 30
Age: 20

In the earliest days, when humanity was young and no Darkside had yet been revealed, Caine gave deep consideration to creating the perfect race of vampires. It was while decimating the armies of ancient Rome that he was inspired with a drastic realization: he must eradicate all traces of a vampire's previous humanity. Having heard word of the doors to the Temple of Janus being open to mark a time of war, his path became clear.

Even for the power of Caine, setting out to eliminate the god of war and peace, keeper of transitions, and bringer of endings was a questionable task. As he entered the temple and called forth Janus, his essence screamed tactics into his mind until he found the perfect solution. Death of the god was unnecessary; crueler it would be to maim him and take his power!

The commencing battle shook the earth until the rage of Caine peaked and the god trembled. As great fangs sank into his neck, Janus called for divine help but none came. In that moment all transition was injured, war and peace blurred into one... and for the tiniest moment no beginnings or ends could be had. Caine looked down upon the wounded Janus and spit his own blood upon him, mummifying his godly body - freezing him in time.

Caine dismantled the living corpse, bone for bone, rebuilding him into an eight foot staff. With the blood of Janus coursing through him, Caine was able to wield the god's power to remove our humanity, making us the perfect vampire. Some traces of Janus blood still exists within us, and thus we too are able to weild the living Sceptre of Janus and gain deeper experience than ever before.


Related section: Relics

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