The following is our Project Roadmap, meant to represent the general succession and scope of our plans for Vampires: The Darkside. Previous updates and delayed projects can also be found here.
All revisions to order, stage, and status are subject to change depending on our workflow and any new priorities that may arise. All completed projects will be included in the Updates section as they are released.
"Aerothine" Location, Prowling [Segment 2/2]
Stage: Play Testing [Final Round]
Status: In Progress
Prowling [Segment 2/2]
Stage: Content Development (Art)
Status: In Progress
Release Changes:
Due to the size of Prowling 2/2, we will be
releasing locations individually
Prowling 2/2 Addition "Tower of Trials"
Stage: Content Development (formatting)
Status: In progress [Launch After Prowling 2/2]
Prowling 2/2 Addition "Cards of Fate"
Stage: Content Development (formatting)
Status: In progress [Launch After Prowling 2/2]
Prowling 2/2 Addition "The Living Die"
Stage: Content Development (formatting)
Status: In progress [Launch After Prowling 2/2]
Game Addition "Community Standing"
Stage: In Conceptual Stages
Status: Pending
Feature Revisions "Blood Rise"
Stage: In Conceptual Stages
Status: Pending
Feature Revisions "Focusing"
Stage: In Conceptual Stages
Status: Pending
The Roadmap items below are currently delayed
Delayed feature items are considered temporarily inactive due to considerations of original concepts vs modern value and the direction of the current game and its features. Delayed items may or may not return to an active pending status after developmental feature reviews.
Gifting (New Build)
Stage: -
Status: Delayed
Reason: Project Being Reconsidered
Game addition: "Rituals of Damnation"
Stage: -
Status: Delayed
Reason: Project Being Reconsidered
Feature Addition tentatively: "Necro Sight"
Stage: -
Status: Delayed
Reason: Project Being Reconsidered
Standalone Missions Book (Plot Conclusion)
Stage: -
Status: Delayed
Reason: Project Being Reconsidered
Previous Updates Archive
The following updates have already been added to VDS, and are archived below for reference.
Blood Poison Improvements
Stage: Completed
Status: Implemented - 5/28/14
AI Behavior Upgrades
Stage: Completed
Status: Implemented - 5/28/14
User Generated Profile Pictures Option (Gravatar Implementation)
Stage:Delayed
Status:Pending Further Testing - 5/28/14
Reason: found unreported bugs
Stage: Completed
Status: Implemented - 6/4/14
Merging "Vamporium/Fusion" + Functionality Improvements
Stage: Completed
Status: Implemented - 6/30/14
Fusion Feature Improvements (user suggestions)
Stage: Completed
Status: Implemented - 7/3/14
Random CP Finishing Move (fight dialog addition)
Stage: Complete
Status: Implemented - 7/23/14
Add Power-Class to CP Module (Home Page)
Add VP Module from Council (Home Page)
Stage: Complete
Status: Implemented - 7/23/14
Council Additions + Improvements
Stage: Complete
Status: Implemented - 9/3/2014
Page Improvements & Revisions:
Home | Info Feed Split: Combat, Events, Assists, Screams
Clan | Revisions & Fixes
Stage: Complete
Status: Implemented - 11/12/2014
Unit & Branding Conversion - "UEP" to "Instinct Points"
Stage: Complete
Status: Implemented - 3/11/2015
Home Page Improvements: Navigation/Alerts Menu
Stage: Complete
Status: Implemented - 5/12/2015
Instinct Points Purchasing Options [Council + Smart Menu]
Stage: Complete
Status: Implemented - 5/25/2015
Sire Emancipation Option [Council Option]
Stage: Complete
Status: Implemented - 5/25/2015
New Relic - Sceptre of Janus
Stage: Complete
Status: Implemented - 7/16/16
Prowling [Segment 1/2]
Stage: Complete
Status: [Topside] Implemented - 7/16/16
See Beta Patch Notes
Dark Mark (Player ID System)
Stage: Complete
Status: Implemented - 8/18/16
Game Addition "Runesinger" [Town]
Stage: Complete
Status: Implemented - 1/20/18
Town: Bank / Health UI redesign
Stage: Complete
Status: Implemented - 1/20/18
Throughout these points we'll also be addressing minor issues. All minor updates will be presented in the Updates section along with any relative Project Roadmap points.
Related article: About the Roadmap
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